this is a screenshot from FRUIT MUNCHER
This screenshot is from an earlier version of the game that used my own SCHEME implementation of PROLOG that i copied out of peter norvig's PAIP. but it sucked, so i started using real PROLOG but i use EMACS LISP to take type signature data from CTAGS and then generate PROLOG code so the graphics can be really awesome. also i'm using PROLOG to analyze the CTAGS data now too.
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